Here you can find the data and models that I used for my dissertation “Orchestrating the Generation of Game Facets via a Model of Gameplay”.
Input
Maps (20x20x8 per map)
Classes (16 floats per class)
Level metrics (90 floats per map)
Output
Original outputs
Extended outputs
The ‘original output’ zip-file includes:
Time (in seconds)
Time (normalized)
Kill ratio
The ‘extended output’ zip-file additionally includes:
Heatmap/Death Locations Entropy:
All positions aggregated
Average of both players
Player 1 ratio
Lifetime/Combat time duration:
Average of both players
Player 1 Ratio
Code
The zip file below provides some sample code for training/loading a model. The code is based on Keras 2 and Tensorflow 1. For more code, check out my Github: https://github.com/DKaravolos.
[Code coming soon]
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